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Super Mario 128 : ウィキペディア英語版 | Super Mario 128
''Super Mario 128'' refers to a series of development projects that were originally to be used only to create a sequel to ''Super Mario 64''. As debuted at Nintendo's Space World trade show in 2000, the demonstrated graphics and physics concepts were gradually incorporated into various games across many years. This includes the rapid object generation in ''Pikmin'', the "sphere walking" technology used in ''The Legend of Zelda: Twilight Princess'' and ''Super Mario Galaxy'', and the physics of ''Metroid Prime''. ==History==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Super Mario 128」の詳細全文を読む
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